I like this game for its style is really cute and relaxing. It needs a some tags or message boxes when the characters approaching to other objects in the scene so that it will let the player know what they should do to win the game.
It reminds me of the day when I played the pixel games. It is really classic style of gameplay, I really like to play this kind of game. The color is nice and the strategy in the game also classic. dropping, picking and scoring. great work!!!
I can see so many improvements after the player testing last time. Everything just feels so much smoother and fun to play with. The instruction definitely helped a lot and you guys managed to make it both clear and aesthetically beautiful. Awesome job!
You did a great job after the playtesting! Before the playtest, I could understand each level while I didn't see a tight connection between different levels. But right now, your visual design language and game levels are more consistent!
haha, I am a heavy Stardew Valley gamer so this one fits my taste! I really like the graphic and the rhythm of the final levels, but I feel like the moving isn't feeling well in the starting level, maybe it's just because of the moving speed?
I like the simple game graphic and the BGM, it feels like I was playing the Story of the Seasons again. The gameplay of the first level feels nice, maybe adding more randomly moving sheep will be more challenging, and get rid of some rocks? (now collecting 9 is too many). I also like the fact that the sheep can push the rocks, maybe you can intentionally do that on some rocks.Good job on the whole game loop!
Like the setting, graphics, and music. I agree with Ardak that there are too many stones on the first level. Maybe add a sheep that's going up or down on the first level. The second level seem too easy since I completed it much faster. Also the crows' animation is backwards. Level three did not last long because I collected three crops and the game was over. I suggest making that level longer and harder (i.e. having the sheep moving faster). Otherwise, I enjoyed this game.
Very cute setting and graphics, I like that you used farm and daily routine as an inspiration. I like the music and sounds, they fit these bit graphics. Maybe on the first level, you can make fewer stones to collect, but more ships, or make their trajectory more complicated like going in circles? Because right now collecting all the stones slowly makes it a bit overwhelming. I think for the WebGL version the screen is cut a little bit, I hardly see the boundaries and some objects are off-screen. And also the text is overlapping each other. I tried to pass level 2, I trapped some crowns, but some of them disappeared, so when there is no left of them the text still says I have to trap some birds. So, I couldn’t pass this level. But overall I like how your game looks and feels!
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I like this game for its style is really cute and relaxing. It needs a some tags or message boxes when the characters approaching to other objects in the scene so that it will let the player know what they should do to win the game.
It reminds me of the day when I played the pixel games. It is really classic style of gameplay, I really like to play this kind of game. The color is nice and the strategy in the game also classic. dropping, picking and scoring. great work!!!
I can see so many improvements after the player testing last time. Everything just feels so much smoother and fun to play with. The instruction definitely helped a lot and you guys managed to make it both clear and aesthetically beautiful. Awesome job!
You did a great job after the playtesting! Before the playtest, I could understand each level while I didn't see a tight connection between different levels. But right now, your visual design language and game levels are more consistent!
haha, I am a heavy Stardew Valley gamer so this one fits my taste! I really like the graphic and the rhythm of the final levels, but I feel like the moving isn't feeling well in the starting level, maybe it's just because of the moving speed?
I like the simple game graphic and the BGM, it feels like I was playing the Story of the Seasons again. The gameplay of the first level feels nice, maybe adding more randomly moving sheep will be more challenging, and get rid of some rocks? (now collecting 9 is too many). I also like the fact that the sheep can push the rocks, maybe you can intentionally do that on some rocks.Good job on the whole game loop!
Like the setting, graphics, and music. I agree with Ardak that there are too many stones on the first level. Maybe add a sheep that's going up or down on the first level. The second level seem too easy since I completed it much faster. Also the crows' animation is backwards. Level three did not last long because I collected three crops and the game was over. I suggest making that level longer and harder (i.e. having the sheep moving faster). Otherwise, I enjoyed this game.
Very cute setting and graphics, I like that you used farm and daily routine as an inspiration. I like the music and sounds, they fit these bit graphics. Maybe on the first level, you can make fewer stones to collect, but more ships, or make their trajectory more complicated like going in circles? Because right now collecting all the stones slowly makes it a bit overwhelming. I think for the WebGL version the screen is cut a little bit, I hardly see the boundaries and some objects are off-screen. And also the text is overlapping each other. I tried to pass level 2, I trapped some crowns, but some of them disappeared, so when there is no left of them the text still says I have to trap some birds. So, I couldn’t pass this level. But overall I like how your game looks and feels!