Postmortem Devlog


Successes (What went right)

1. Cohesive narrative

We spent a lot of our time to weave all the scenarios together, making sure that the flow from each levels to the next went fluid. By creating small tasks per level, the player can also enjoy the different set of goals that are part of the real-life farming process, starting from tidying up the field to keeping track of harvesting times for different crops.

2. Visual aesthetic

We both love the simple bit-map look of the game, as it goes well with the mass-produced big farming field and the workload that seem endless. We tried to simulate the farming experience as much as we can, by adding different situations while farming into each levels (ex. Lvl2, with crows picking at your crops, and lvl3, with sheep roaming across the field). Also, the player's goal is to try and beat her highest score, so the repetitive playing action matches the mechanical ways each level is developed from. 


Failures (What went wrong)

1. Lvl1: 

  • Stones getting stuck in corners (picture below for reference).


  • Stones getting pushed by sheep and getting stuck on sides (picture below for reference).


2. Lvl2:

  • Crops to reap disappear all at once on some instances. <<This has been resolved! :D

3. Lvl3:

  • Ripe crops appear at same times, so hard for player to collect all before they spoil and disappear. 


Lessons Learned

  • Finding different ways to come up with a goal for each levels. 
  • Keep farm background somewhat consistent so that all levels look more sequential.
  • Unity's built-in collaborate service is great to use in group project. It's easy to use, and informative as it tells you live who's working on what part of the game (eliminates both working on same thing and creating error) (see image below for reference).


Future Development

For future, we'd like to develop level 3 further as it is the ultimate level of the game, in which the player tries to get the highest score by collecting crops. 

Specifics: 

  • Differentiate sound for (+) points and (—) points. 
  • Currently the crops' positions are randomized every new game, but make them appear differently within the game over time
  • Add multiplayer mode, in which players can see the top 5 highest scores with nicknames next to them. 

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